// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl // framebuffer is a wrapper of OpenGL's framebuffer. type framebuffer struct { graphics *Graphics native framebufferNative width int height int } // newFramebufferFromTexture creates a framebuffer from the given texture. func newFramebufferFromTexture(context *context, texture textureNative, width, height int) (*framebuffer, error) { native, err := context.newFramebuffer(texture) if err != nil { return nil, err } return &framebuffer{ native: native, width: width, height: height, }, nil } // newScreenFramebuffer creates a framebuffer for the screen. func newScreenFramebuffer(context *context, width, height int) *framebuffer { return &framebuffer{ native: context.getScreenFramebuffer(), width: width, height: height, } } func (f *framebuffer) delete(context *context) { if f.native != context.getScreenFramebuffer() { context.deleteFramebuffer(f.native) } }