// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "errors" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) type Image struct { id graphicsdriver.ImageID graphics *Graphics texture textureNative stencil renderbufferNative framebuffer *framebuffer width int height int screen bool } func (i *Image) ID() graphicsdriver.ImageID { return i.id } func (i *Image) IsInvalidated() bool { return !i.graphics.context.isTexture(i.texture) } func (i *Image) Dispose() { if i.framebuffer != nil { i.framebuffer.delete(&i.graphics.context) } if i.texture != 0 { i.graphics.context.deleteTexture(i.texture) } if i.stencil != 0 { i.graphics.context.deleteRenderbuffer(i.stencil) } i.graphics.removeImage(i) } func (i *Image) setViewport() error { if err := i.ensureFramebuffer(); err != nil { return err } i.graphics.context.setViewport(i.framebuffer) return nil } func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error { if err := i.ensureFramebuffer(); err != nil { return err } if err := i.graphics.context.framebufferPixels(buf, i.framebuffer, x, y, width, height); err != nil { return err } return nil } func (i *Image) framebufferSize() (int, int) { if i.screen { // The (default) framebuffer size can't be converted to a power of 2. // On browsers, i.width and i.height are used as viewport size and // Edge can't treat a bigger viewport than the drawing area (#71). return i.width, i.height } return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height) } func (i *Image) ensureFramebuffer() error { if i.framebuffer != nil { return nil } w, h := i.framebufferSize() if i.screen { i.framebuffer = newScreenFramebuffer(&i.graphics.context, w, h) return nil } f, err := newFramebufferFromTexture(&i.graphics.context, i.texture, w, h) if err != nil { return err } i.framebuffer = f return nil } func (i *Image) ensureStencilBuffer() error { if i.stencil != 0 { return nil } if err := i.ensureFramebuffer(); err != nil { return err } r, err := i.graphics.context.newRenderbuffer(i.framebufferSize()) if err != nil { return err } i.stencil = r if err := i.graphics.context.bindStencilBuffer(i.framebuffer.native, i.stencil); err != nil { return err } return nil } func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error { if i.screen { return errors.New("opengl: WritePixels cannot be called on the screen") } if len(args) == 0 { return nil } // glFlush is necessary on Android. // glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211). if i.graphics.drawCalled { i.graphics.context.flush() } i.graphics.drawCalled = false i.graphics.context.texSubImage2D(i.texture, args) return nil }