// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !ebitencbackend && !ebitensinglethread // +build !android,!ios,!js,!ebitencbackend,!ebitensinglethread package ui import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/thread" ) func (u *UserInterface) Run(game Game) error { u.context = newContextImpl(game) // Initialize the main thread first so the thread is available at u.run (#809). u.t = thread.NewOSThread() graphicscommand.SetRenderingThread(u.t) ch := make(chan error, 1) go func() { defer u.t.Stop() defer close(ch) var err error if u.t.Call(func() { err = u.init() }); err != nil { ch <- err return } if err := u.loop(); err != nil { ch <- err return } }() u.setRunning(true) u.t.Loop() u.setRunning(false) return <-ch } // runOnAnotherThreadFromMainThread is called from the main thread, and calls f on a new goroutine (thread). // runOnAnotherThreadFromMainThread creates a new nested main thread and runs the run loop. // u.t is updated to the new thread until runOnAnotherThreadFromMainThread is called. // // Inside f, another functions that must be called from the main thread can be called safely. func (u *UserInterface) runOnAnotherThreadFromMainThread(f func()) { // As this function is called from the main thread, u.t should never be accessed and can be updated here. t := u.t defer func() { u.t = t graphicscommand.SetRenderingThread(t) }() u.t = thread.NewOSThread() graphicscommand.SetRenderingThread(u.t) go func() { defer u.t.Stop() f() }() u.t.Loop() }