// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shaderir_test import ( "testing" "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" "github.com/hajimehoshi/ebiten/v2/internal/graphics" ) func BenchmarkFilter(b *testing.B) { src := builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false) s, err := graphics.CompileShader(src) if err != nil { b.Fatal(err) } uniforms := make([]uint32, graphics.PreservedUniformUint32Count) for i := 0; i < b.N; i++ { s.FilterUniformVariables(uniforms) } }