// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package blocks import ( "sync" "github.com/hajimehoshi/ebiten" ) const ScreenWidth = 256 const ScreenHeight = 240 type GameState struct { SceneManager *SceneManager Input *Input } type Game struct { once sync.Once sceneManager *SceneManager input Input } func NewGame() *Game { return &Game{ sceneManager: NewSceneManager(NewTitleScene()), } } func (game *Game) Update(r *ebiten.Image) error { game.input.Update() if err := game.sceneManager.Update(&GameState{ SceneManager: game.sceneManager, Input: &game.input, }); err != nil { return err } if !ebiten.IsRunningSlowly() { if err := game.sceneManager.Draw(r); err != nil { return err } } return nil }