// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build nintendosdk package gl // #cgo LDFLAGS: -Wl,-unresolved-symbols=ignore-all // // #include // #include // // static void* getProcAddress(const char* name) { // return eglGetProcAddress(name); // } import "C" import "unsafe" func (c *defaultContext) init() error { return nil } func (c *defaultContext) getProcAddress(name string) (uintptr, error) { cname := C.CString(name) defer C.free(unsafe.Pointer(cname)) return uintptr(C.getProcAddress(cname)), nil }