package main // #cgo LDFLAGS: -framework GLUT -framework OpenGL // // #include // #include // // void display(void); // void idle(void); // // static void setDisplayFunc(void) { // glutDisplayFunc(display); // } // // static void setIdleFunc(void) { // glutIdleFunc(idle); // } // import "C" import ( "image/color" "os" "unsafe" "github.com/hajimehoshi/go-ebiten/graphics" ) var device *graphics.Device type DemoGame struct { } func (game *DemoGame) Update() { } func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) { g.Fill(&color.RGBA{R: 0, G: 0, B: 255, A: 255}) } //export display func display() { device.Update() C.glutSwapBuffers() } //export idle func idle() { C.glutPostRedisplay() } func main() { cargs := []*C.char{} for _, arg := range os.Args { cargs = append(cargs, C.CString(arg)) } defer func() { for _, carg := range cargs { C.free(unsafe.Pointer(carg)) } }() cargc := C.int(len(cargs)) screenWidth := 256 screenHeight := 240 screenScale := 2 C.glutInit(&cargc, &cargs[0]) C.glutInitDisplayMode(C.GLUT_RGBA); C.glutInitWindowSize(C.int(screenWidth * screenScale), C.int(screenHeight * screenScale)) title := C.CString("Ebiten Demo") defer C.free(unsafe.Pointer(title)) C.glutCreateWindow(title) C.setDisplayFunc() C.setIdleFunc() game := &DemoGame{} device = graphics.NewDevice(screenWidth, screenHeight, screenScale, func(g *graphics.GraphicsContext, offscreen *graphics.Texture) { game.Draw(g, offscreen) }) C.glutMainLoop() }