// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "fmt" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) type pos struct { x int y int } type Game struct { releasedTouchIDs []ebiten.TouchID lastTouchPositions []pos } func (g *Game) Update() error { // In general, Append* function allocates a new slice if the given slice doesn't have enough capacity, // or otherwise, just extends the length of the given slice. // // This example passes an empty slice that might have a capacity in order to reduce the chances of slice allocations. // You can also pass 'nil' to AppendJustReleasedTouchIDs if you don't care the cost of creating slices. // In this case, AppendJustReleasedTouchIDs would always create a new slice. g.releasedTouchIDs = inpututil.AppendJustReleasedTouchIDs(g.releasedTouchIDs[:0]) for _, id := range g.releasedTouchIDs { // Get the last position of the touch. // ebiten.TouchPosition would not work as the touch has already gone in this tick. x, y := inpututil.TouchPositionInPreviousTick(id) g.lastTouchPositions = append(g.lastTouchPositions, pos{x: x, y: y}) } const n = 10 if len(g.lastTouchPositions) > n { copy(g.lastTouchPositions, g.lastTouchPositions[len(g.lastTouchPositions)-n:]) g.lastTouchPositions = g.lastTouchPositions[:n] } return nil } func (g *Game) Draw(screen *ebiten.Image) { msg := "Touch the screen and release your finger from it.\n\nLast Positions:\n" for _, p := range g.lastTouchPositions { msg += fmt.Sprintf(" (%d, %d)\n", p.x, p.y) } ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Last Touch Positions (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }