/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package glfw import ( "errors" "fmt" glfw "github.com/go-gl/glfw3" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/opengl" ) func init() { glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) { panic(fmt.Sprintf("%v: %v\n", err, desc)) }) } type UI struct { canvas *canvas } func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) error { if !glfw.Init() { return errors.New("glfw.Init() fails") } glfw.WindowHint(glfw.Resizable, glfw.False) window, err := glfw.CreateWindow(width*scale, height*scale, title, nil, nil) if err != nil { return err } c := &canvas{ window: window, scale: scale, funcs: make(chan func()), funcsDone: make(chan struct{}), } c.run(width, height, scale) // For retina displays, recalculate the scale with the framebuffer size. windowWidth, _ := window.GetFramebufferSize() realScale := windowWidth / width c.use(func() { c.graphicsContext, err = opengl.Initialize(width, height, realScale) }) if err != nil { return err } u.canvas = c if err := game.Initialize(c); err != nil { return err } return nil } func (u *UI) DoEvents() { glfw.PollEvents() u.canvas.update() } func (u *UI) Terminate() { glfw.Terminate() } func (u *UI) IsClosed() bool { return u.canvas.isClosed() } func (u *UI) DrawGame(game ebiten.Game) error { return u.canvas.draw(game) }