// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build playstation5 #ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H #define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct ebitengine_Error { const char *Message; int Code; } ebitengine_Error; static bool ebitengine_IsErrorNil(ebitengine_Error *err) { return err->Message == NULL && err->Code == 0; } typedef struct ebitengine_DstRegion { int MinX; int MinY; int MaxX; int MaxY; int IndexCount; } ebitengine_DstRegion; typedef struct ebitengine_Blend { uint8_t BlendFactorSourceRGB; uint8_t BlendFactorSourceAlpha; uint8_t BlendFactorDestinationRGB; uint8_t BlendFactorDestinationAlpha; uint8_t BlendOperationRGB; uint8_t BlendOperationAlpha; } ebitengine_Blend; ebitengine_Error ebitengine_InitializeGraphics(void); ebitengine_Error ebitengine_NewImage(int *image, int width, int height); ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width, int height); void ebitengine_DisposeImage(int id); void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices, int indexCount); ebitengine_Error ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader, ebitengine_DstRegion *dstRegions, int dstRegionCount, int indexOffset, ebitengine_Blend blend, uint32_t *uniforms, int uniformCount, int fillRule); ebitengine_Error ebitengine_NewShader(int *shader, const char *source); void ebitengine_DisposeShader(int id); #ifdef __cplusplus } // extern "C" #endif #endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H