// +build android ios // Package gles implements Go bindings to OpenGL ES. package gles const ( VERTEX_SHADER = 0x8B31 FRAGMENT_SHADER = 0x8B30 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 DYNAMIC_DRAW = 0x88E8 STREAM_DRAW = 0x88E0 PIXEL_UNPACK_BUFFER = 0x88EC SHORT = 0x1402 FLOAT = 0x1406 ZERO = 0 ONE = 1 SRC_ALPHA = 0x0302 DST_ALPHA = 0x0304 ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 FALSE = 0 TRUE = 1 BLEND = 0x0BE2 CLAMP_TO_EDGE = 0x812F COLOR_ATTACHMENT0 = 0x8CE0 COMPILE_STATUS = 0x8B81 FRAMEBUFFER = 0x8D40 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_COMPLETE = 0x8CD5 HIGH_FLOAT = 0x8DF2 INFO_LOG_LENGTH = 0x8B84 LINK_STATUS = 0x8B82 MAX_TEXTURE_SIZE = 0x0D33 NEAREST = 0x2600 NO_ERROR = 0 READ_WRITE = 0x88BA RGBA = 0x1908 TEXTURE0 = 0x84C0 TEXTURE_2D = 0x0DE1 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TRIANGLES = 0x0004 UNPACK_ALIGNMENT = 0x0CF5 UNSIGNED_BYTE = 0x1401 UNSIGNED_SHORT = 0x1403 WRITE_ONLY = 0x88B9 )