// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build (!darwin && !js && !windows) || ios package textinput import ( "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) type textInput struct { rs []rune lastTick uint64 } var theTextInput textInput func (t *textInput) Start(x, y int) (chan State, func()) { // AppendInputChars is updated only when the tick is updated. // If the tick is not updated, return nil immediately. tick := ui.Get().Tick() if t.lastTick == tick { return nil, nil } defer func() { t.lastTick = tick }() s := newSession() // This is a pseudo implementation with AppendInputChars without IME. // This is tentative and should be replaced with IME in the future. t.rs = ebiten.AppendInputChars(t.rs[:0]) if len(t.rs) == 0 { return nil, nil } s.ch <- State{ Text: string(t.rs), Committed: true, } // Keep the channel as end() resets s.ch. ch := s.ch s.end() return ch, nil }