// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package ebitenmobileview import ( "sync" "github.com/hajimehoshi/ebiten" ) var theState state type state struct { game ebiten.Game delayedLayout func() errorCh <-chan error // m is a mutex required for each function. // For example, on Android, Update can be called from a different thread: // https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer m sync.Mutex } func SetGame(game ebiten.Game) { theState.m.Lock() defer theState.m.Unlock() theState.game = game if theState.delayedLayout != nil { theState.delayedLayout() theState.delayedLayout = nil } } func (s *state) isRunning() bool { return s.errorCh != nil }