// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 frameOX = 0 frameOY = 32 frameWidth = 32 frameHeight = 32 frameCount = 8 ) var ( runnerImage *ebiten.Image ) type Game struct { count int } func (g *Game) Update() error { g.count++ return nil } func (g *Game) Draw(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(-float64(frameWidth)/2, -float64(frameHeight)/2) op.GeoM.Translate(screenWidth/2, screenHeight/2) i := (g.count / 5) % frameCount sx, sy := frameOX+i*frameWidth, frameOY screen.DrawImage(runnerImage.SubImage(image.Rect(sx, sy, sx+frameWidth, sy+frameHeight)).(*ebiten.Image), op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode an image from the image file's byte slice. // Now the byte slice is generated with //go:generate for Go 1.15 or older. // If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file. // See https://pkg.go.dev/embed for more details. img, _, err := image.Decode(bytes.NewReader(images.Runner_png)) if err != nil { log.Fatal(err) } runnerImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Animation (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }