// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "fmt" "image/color" "log" "math/rand" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( screenWidth = 320 screenHeight = 240 ) func init() { rand.Seed(time.Now().UnixNano()) } type Game struct { offscreen *ebiten.Image } func NewGame() *Game { return &Game{ offscreen: ebiten.NewImage(screenWidth, screenHeight), } } func (g *Game) Update() error { w, h := g.offscreen.Size() x := rand.Intn(w) y := rand.Intn(h) c := color.RGBA{ byte(rand.Intn(256)), byte(rand.Intn(256)), byte(rand.Intn(256)), byte(0xff), } g.offscreen.Set(x, y, c) return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.DrawImage(g.offscreen, nil) ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Set (Ebiten Demo)") if err := ebiten.RunGame(NewGame()); err != nil { log.Fatal(err) } }