// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "image/color" "github.com/hajimehoshi/ebiten/internal/affine" ) // ColorMDim is a dimension of a ColorM. const ColorMDim = affine.ColorMDim // A ColorM represents a matrix to transform coloring when rendering an image. // // A ColorM is applied to the straight alpha color // while an Image's pixels' format is alpha premultiplied. // Before applying a matrix, a color is un-multiplied, and after applying the matrix, // the color is multiplied again. // // The initial value is identity. type ColorM struct { impl *affine.ColorM } // String returns a string representation of ColorM. func (c *ColorM) String() string { es := c.impl.UnsafeElements() return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]", es[0], es[4], es[8], es[12], es[16], es[1], es[5], es[9], es[13], es[17], es[2], es[6], es[10], es[14], es[18], es[3], es[7], es[11], es[15], es[19]) } // Reset resets the ColorM as identity. func (c *ColorM) Reset() { c.impl = nil } // Apply pre-multiplies a vector (r, g, b, a, 1) by the matrix // where r, g, b, and a are clr's values in straight-alpha format. // In other words, Apply calculates ColorM * (r, g, b, a, 1)^T. func (c *ColorM) Apply(clr color.Color) color.Color { return c.impl.Apply(clr) } // Concat multiplies a color matrix with the other color matrix. // This is same as muptiplying the matrix other and the matrix c in this order. func (c *ColorM) Concat(other ColorM) { c.impl = c.impl.Concat(other.impl) } // Add is deprecated as of 1.5.0-alpha. // Note that this doesn't make sense as an operation for affine matrices. func (c *ColorM) Add(other ColorM) { c.impl = c.impl.Add(other.impl) } // Scale scales the matrix by (r, g, b, a). func (c *ColorM) Scale(r, g, b, a float64) { c.impl = c.impl.Scale(float32(r), float32(g), float32(b), float32(a)) } // Translate translates the matrix by (r, g, b, a). func (c *ColorM) Translate(r, g, b, a float64) { c.impl = c.impl.Translate(float32(r), float32(g), float32(b), float32(a)) } // RotateHue rotates the hue. // theta represents rotating angle in radian. func (c *ColorM) RotateHue(theta float64) { c.ChangeHSV(theta, 1, 1) } // ChangeHSV changes HSV (Hue-Saturation-Value) values. // hueTheta is a radian value to ratate hue. // saturationScale is a value to scale saturation. // valueScale is a value to scale value (a.k.a. brightness). // // This conversion uses RGB to/from YCrCb conversion. func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) { c.impl = c.impl.ChangeHSV(hueTheta, float32(saturationScale), float32(valueScale)) } // Element returns a value of a matrix at (i, j). func (c *ColorM) Element(i, j int) float64 { es := c.impl.UnsafeElements() return float64(es[i+j*(ColorMDim-1)]) } // SetElement sets an element at (i, j). func (c *ColorM) SetElement(i, j int, element float64) { c.impl = c.impl.SetElement(i, j, float32(element)) } // Monochrome is deprecated as of 1.6.0-alpha. Use ChangeHSV(0, 0, 1) instead. func Monochrome() ColorM { c := ColorM{} c.ChangeHSV(0, 0, 1) return c } // ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead. func ScaleColor(r, g, b, a float64) ColorM { c := ColorM{} c.Scale(r, g, b, a) return c } // TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead. func TranslateColor(r, g, b, a float64) ColorM { c := ColorM{} c.Translate(r, g, b, a) return c } // RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead. func RotateHue(theta float64) ColorM { c := ColorM{} c.RotateHue(theta) return c }