// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package affine import ( "math" ) // GeoMDim is a dimension of a GeoM. const GeoMDim = 3 // A GeoM represents a matrix to transform geometry when rendering an image. // // The initial value is identity. type GeoM struct { initialized bool es [(GeoMDim - 1) * GeoMDim]float64 } func (g *GeoM) dim() int { return GeoMDim } func (g *GeoM) initialize() { g.initialized = true for i := 0; i < GeoMDim-1; i++ { g.es[i*GeoMDim+i] = 1 } } // Element returns a value of a matrix at (i, j). func (g *GeoM) Element(i, j int) float64 { if !g.initialized { if i == j { return 1 } return 0 } return g.es[i*GeoMDim+j] } // Concat multiplies a geometry matrix with the other geometry matrix. // This is same as muptiplying the matrix other and the matrix g in this order. func (g *GeoM) Concat(other GeoM) { if !g.initialized { g.initialize() } result := GeoM{} mul(&other, g, &result) *g = result } // Add adds a geometry matrix with the other geometry matrix. func (g *GeoM) Add(other GeoM) { if !g.initialized { g.initialize() } result := GeoM{} add(&other, g, &result) *g = result } // Scale scales the matrix by (x, y). func (g *GeoM) Scale(x, y float64) { if !g.initialized { g.initialize() } for i := 0; i < GeoMDim; i++ { g.es[i] *= x g.es[GeoMDim+i] *= y } } // Translate translates the matrix by (x, y). func (g *GeoM) Translate(tx, ty float64) { if !g.initialized { g.initialize() } g.es[2] += tx g.es[GeoMDim+2] += ty } // Rotate rotates the matrix by theta. func (g *GeoM) Rotate(theta float64) { sin, cos := math.Sincos(theta) g.Concat(GeoM{ initialized: true, es: [...]float64{ cos, -sin, 0, sin, cos, 0, }, }) } // SetElement sets an element at (i, j). func (g *GeoM) SetElement(i, j int, element float64) { if !g.initialized { g.initialize() } g.es[i*GeoMDim+j] = element } // ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead. func ScaleGeo(x, y float64) GeoM { return GeoM{ initialized: true, es: [...]float64{ x, 0, 0, 0, y, 0, }, } } // TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead. func TranslateGeo(tx, ty float64) GeoM { return GeoM{ initialized: true, es: [...]float64{ 1, 0, tx, 0, 1, ty, }, } } // RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead. func RotateGeo(theta float64) GeoM { sin, cos := math.Sincos(theta) return GeoM{ initialized: true, es: [...]float64{ cos, -sin, 0, sin, cos, 0, }, } }