package cocoa // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Cocoa -framework OpenGL // // void Run(void); // void StartApplication(void); // void PollEvents(void); // import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/ui" ) type cocoaUI struct { textureFactory *textureFactory } var currentUI *cocoaUI func getCurrentUI() *cocoaUI { if currentUI != nil { return currentUI } currentUI = &cocoaUI{} currentUI.textureFactory = newTextureFactory() return currentUI } func UI() ui.UI { return getCurrentUI() } func TextureFactory() graphics.TextureFactory { return getCurrentUI().textureFactory } func (u *cocoaUI) CreateGameWindow(width, height, scale int, title string) ui.GameWindow { return u.textureFactory.createGameWindow(width, height, scale, title) } func (u *cocoaUI) PollEvents() { C.PollEvents() } func (u *cocoaUI) RunMainLoop() { C.StartApplication() currentUI.textureFactory.run() // TODO: Enable the loop //C.Run() }