package game import ( "github.com/hajimehoshi/go.ebiten/graphics" ) type Sprites struct { ebitenTexture graphics.Texture } func NewSprites() *Sprites { return &Sprites{} } func (game *Sprites) Init(tf graphics.TextureFactory) { } func (game *Sprites) Update() { } func (game *Sprites) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) { }