// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader_test import ( "testing" . "github.com/hajimehoshi/ebiten/internal/shader" ) func TestDump(t *testing.T) { tests := []struct { Name string Src string VS string FS string }{ { Name: "uniforms", Src: `package main var ( Foo vec2 Boo vec4 )`, VS: `uniform vec2 U0; uniform vec4 U1;`, FS: `uniform vec2 U0; uniform vec4 U1;`, }, } for _, tc := range tests { s, err := Compile([]byte(tc.Src)) if err != nil { t.Error(err) continue } vs, fs := s.Glsl() if got, want := vs, tc.VS+"\n"; got != want { t.Errorf("%s: got: %v, want: %v", tc.Name, got, want) } if got, want := fs, tc.FS+"\n"; got != want { t.Errorf("%s: got: %v, want: %v", tc.Name, got, want) } } }