// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build darwin // +build !ios package metal import ( "github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl" "github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns" ) func (v *view) setWindow(window uintptr) { v.window = window } func (v *view) setUIView(uiview uintptr) { panic("metal: setUIView is not available on macOS") } func (v *view) update() { // NSView can be changed anytime (probably). Set this everyframe. cocoaWindow := ns.NewWindow(v.window) cocoaWindow.ContentView().SetLayer(v.ml) cocoaWindow.ContentView().SetWantsLayer(true) } const ( // MTLTextureUsageRenderTarget might cause a problematic render result. Not sure the reason. textureUsage = mtl.TextureUsageShaderRead storageMode = mtl.StorageModeManaged resourceStorageMode = mtl.ResourceStorageModeManaged )