// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "image" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 640 screenHeight = 480 ) var ebitenImage *ebiten.Image func init() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png)) if err != nil { log.Fatal(err) } ebitenImage = ebiten.NewImageFromImage(img) } func drawRect(screen *ebiten.Image, img *ebiten.Image, x, y, width, height float32, address ebiten.Address, msg string) { sx, sy := -width/2, -height/2 vs := []ebiten.Vertex{ { DstX: x, DstY: y, SrcX: sx, SrcY: sy, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: x + width, DstY: y, SrcX: sx + width, SrcY: sy, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: x, DstY: y + height, SrcX: sx, SrcY: sy + height, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: x + width, DstY: y + height, SrcX: sx + width, SrcY: sy + height, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, } op := &ebiten.DrawTrianglesOptions{} op.Address = address screen.DrawTriangles(vs, []uint16{0, 1, 2, 1, 2, 3}, img, op) ebitenutil.DebugPrintAt(screen, msg, int(x), int(y)-16) } type Game struct{} func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { const ox, oy = 40, 60 drawRect(screen, ebitenImage, ox, oy, 200, 100, ebiten.AddressClampToZero, "Regular") drawRect(screen, ebitenImage, 220+ox, oy, 200, 100, ebiten.AddressRepeat, "Regular, Repeat") subImage := ebitenImage.SubImage(image.Rect(10, 5, 20, 30)).(*ebiten.Image) drawRect(screen, subImage, ox, 200+oy, 200, 100, ebiten.AddressClampToZero, "Subimage") drawRect(screen, subImage, 220+ox, 200+oy, 200, 100, ebiten.AddressRepeat, "Subimage, Repeat") } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Sampler Address (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }