package main import ( "flag" "github.com/hajimehoshi/ebiten/ui" "github.com/hajimehoshi/ebiten/ui/glfw" "log" "os" "runtime" "runtime/pprof" ) func init() { runtime.LockOSThread() } var cpuProfile = flag.String("cpuprofile", "", "write cpu profile to file") func main() { flag.Parse() if *cpuProfile != "" { f, err := os.Create(*cpuProfile) if err != nil { log.Fatal(err) } pprof.StartCPUProfile(f) defer pprof.StopCPUProfile() } u := new(glfw.UI) game := NewGame() if err := ui.Run(u, game, ScreenWidth, ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil { log.Fatal(err) } }