// +build example jsgo
package main
import (
"bytes"
"fmt"
"image"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/examples/resources/images"
)
const (
screenWidth = 320
screenHeight = 240
)
var (
bgImage *ebiten.Image
)
func init() {
// Decode image from a byte slice instead of a file so that
// this example works in any working directory.
// If you want to use a file, there are some options:
// 1) Use os.Open and pass the file to the image decoder.
// This is a very regular way, but doesn't work on browsers.
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
// This works even on browsers.
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
// This also works on browsers.
img, _, err := image.Decode(bytes.NewReader(images.Tile_png))
if err != nil {
log.Fatal(err)
}
bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
var (
theViewport = &viewport{}
)
type viewport struct {
x16 int
y16 int
}
func (p *viewport) Move() {
w, h := bgImage.Size()
maxX16 := w * 16
maxY16 := h * 16
p.x16 += w / 32
p.y16 += h / 32
p.x16 %= maxX16
p.y16 %= maxY16
}
func (p *viewport) Position() (int, int) {
return p.x16, p.y16
}
func update(screen *ebiten.Image) error {
theViewport.Move()
if ebiten.IsRunningSlowly() {
return nil
}
x16, y16 := theViewport.Position()
offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
// Draw bgImage on the screen repeatedly.
const repeat = 3
w, h := bgImage.Size()
for j := 0; j < repeat; j++ {
for i := 0; i < repeat; i++ {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(w*i), float64(h*j))
op.GeoM.Translate(offsetX, offsetY)
screen.DrawImage(bgImage, op)
}
}
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Infinite Scroll (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}