// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !ebitensinglethread // +build darwin freebsd linux windows // +build !android // +build !ios package glfw import ( "github.com/hajimehoshi/ebiten/v2/internal/driver" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/thread" ) func (u *UserInterface) Run(uicontext driver.UIContext) error { u.context = uicontext // Initialize the main thread first so the thread is available at u.run (#809). u.t = thread.NewOSThread() graphicscommand.SetMainThread(u.t) ch := make(chan error, 1) go func() { defer func() { _ = u.t.Call(func() error { return thread.BreakLoop }) }() defer close(ch) _ = u.t.Call(func() error { if err := u.init(); err != nil { ch <- err } return nil }) if err := u.loop(); err != nil { ch <- err } }() u.setRunning(true) u.t.Loop() u.setRunning(false) return <-ch }