// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package buffered import ( "sync/atomic" ) var ( needsToDelayCommandsV int32 = 1 // delayedCommands represents a queue for image operations that are ordered before the game starts // (BeginFrame). Before the game starts, the package shareable doesn't determine the minimum/maximum texture // sizes (#879). delayedCommands []func() error ) func flushDelayedCommands() error { fs := getDelayedFuncsAndClear() for _, f := range fs { if err := f(); err != nil { return err } } return nil } func getDelayedFuncsAndClear() []func() error { atomic.StoreInt32(&needsToDelayCommandsV, 0) fs := make([]func() error, len(delayedCommands)) copy(fs, delayedCommands) delayedCommands = nil return fs } func needsToDelayCommands() bool { return atomic.LoadInt32(&needsToDelayCommandsV) != 0 }