// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable import ( "github.com/hajimehoshi/ebiten/v2/internal/debug" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) // images is a set of Image objects. type images struct { images map[*Image]struct{} shaders map[*Shader]struct{} } // theImages represents the images for the current process. var theImages = &images{ images: map[*Image]struct{}{}, shaders: map[*Shader]struct{}{}, } func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error { if debug.IsDebug { debug.FrameLogf("Internal image sizes:\n") imgs := make([]*graphicscommand.Image, 0, len(theImages.images)) for i := range theImages.images { imgs = append(imgs, i.image) } graphicscommand.LogImagesInfo(imgs) } if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil { return err } return nil } // DumpImages dumps all the current images to the specified directory. // // This is for testing usage. func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) { images := make([]*graphicscommand.Image, 0, len(theImages.images)) for img := range theImages.images { images = append(images, img.image) } return graphicscommand.DumpImages(images, graphicsDriver, dir) } // add adds img to the images. func (i *images) add(img *Image) { i.images[img] = struct{}{} } func (i *images) addShader(shader *Shader) { i.shaders[shader] = struct{}{} } // remove removes img from the images. func (i *images) remove(img *Image) { delete(i.images, img) } func (i *images) removeShader(shader *Shader) { delete(i.shaders, shader) } var graphicsDriverInitialized bool // InitializeGraphicsDriverState initializes the graphics driver state. func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) error { graphicsDriverInitialized = true return graphicscommand.InitializeGraphicsDriverState(graphicsDriver) } // MaxImageSize returns the maximum size of an image. func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int { return graphicscommand.MaxImageSize(graphicsDriver) }