// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build playstation5 struct Gamepad { int id; int button_count; int axis_count; char button_pressed[32]; float button_values[32]; float axis_values[16]; }; #ifdef __cplusplus extern "C" { #endif void ebitengine_UpdateGamepads(); int ebitengine_GetGamepadCount(); void ebitengine_GetGamepads(struct Gamepad *gamepads); void ebitengine_VibrateGamepad(int id, double durationInSeconds, double strongMagnitude, double weakMagnitude); #ifdef __cplusplus } // extern "C" #endif