// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package glfw import ( "image" "image/draw" "math/bits" "reflect" "runtime" "sync" "unsafe" "golang.org/x/sys/windows" ) type glfwImage struct { width int32 height int32 pixels uintptr } type glfwWindows map[uintptr]*Window var ( theGLFWWindows = glfwWindows{} glfwWindowsM sync.Mutex ) func (w glfwWindows) add(win uintptr) *Window { if win == 0 { return nil } ww := &Window{w: win} glfwWindowsM.Lock() w[win] = ww glfwWindowsM.Unlock() return ww } func (w glfwWindows) remove(win uintptr) { glfwWindowsM.Lock() delete(w, win) glfwWindowsM.Unlock() } func (w glfwWindows) get(win uintptr) *Window { if win == 0 { return nil } glfwWindowsM.Lock() ww := w[win] glfwWindowsM.Unlock() return ww } type Cursor struct { c uintptr } func CreateStandardCursor(shape StandardCursor) *Cursor { c := glfwDLL.call("glfwCreateStandardCursor", uintptr(shape)) panicError() return &Cursor{c: c} } type Monitor struct { m uintptr } func (m *Monitor) GetPos() (int, int) { var x, y int32 glfwDLL.call("glfwGetMonitorPos", m.m, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y))) panicError() return int(x), int(y) } func (m *Monitor) GetVideoMode() *VidMode { v := glfwDLL.call("glfwGetVideoMode", m.m) panicError() var vals []int32 h := (*reflect.SliceHeader)(unsafe.Pointer(&vals)) h.Data = v h.Len = 6 h.Cap = 6 return &VidMode{ Width: int(vals[0]), Height: int(vals[1]), RedBits: int(vals[2]), GreenBits: int(vals[3]), BlueBits: int(vals[4]), RefreshRate: int(vals[5]), } } type Window struct { w uintptr prevSizeCallback SizeCallback } func (w *Window) Destroy() { glfwDLL.call("glfwDestroyWindow", w.w) panicError() theGLFWWindows.remove(w.w) } func (w *Window) GetAttrib(attrib Hint) int { r := glfwDLL.call("glfwGetWindowAttrib", w.w, uintptr(attrib)) panicError() return int(r) } func (w *Window) SetAttrib(attrib Hint, value int) { glfwDLL.call("glfwSetWindowAttrib", w.w, uintptr(attrib), uintptr(value)) panicError() } func (w *Window) GetCursorPos() (x, y float64) { glfwDLL.call("glfwGetCursorPos", w.w, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y))) panicError() return } func (w *Window) GetInputMode(mode InputMode) int { r := glfwDLL.call("glfwGetInputMode", w.w, uintptr(mode)) panicError() return int(r) } func (w *Window) GetKey(key Key) Action { r := glfwDLL.call("glfwGetKey", w.w, uintptr(key)) panicError() return Action(r) } func (w *Window) GetMonitor() *Monitor { m := glfwDLL.call("glfwGetWindowMonitor", w.w) panicError() if m == 0 { return nil } return &Monitor{m} } func (w *Window) GetMouseButton(button MouseButton) Action { r := glfwDLL.call("glfwGetMouseButton", w.w, uintptr(button)) panicError() return Action(r) } func (w *Window) GetPos() (int, int) { var x, y int32 glfwDLL.call("glfwGetWindowPos", w.w, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y))) panicError() return int(x), int(y) } func (w *Window) GetSize() (int, int) { var width, height int32 glfwDLL.call("glfwGetWindowSize", w.w, uintptr(unsafe.Pointer(&width)), uintptr(unsafe.Pointer(&height))) panicError() return int(width), int(height) } func (w *Window) Iconify() { glfwDLL.call("glfwIconifyWindow", w.w) panicError() } func (w *Window) MakeContextCurrent() { glfwDLL.call("glfwMakeContextCurrent", w.w) panicError() } func (w *Window) Maximize() { glfwDLL.call("glfwMaximizeWindow", w.w) panicError() } func (w *Window) Restore() { glfwDLL.call("glfwRestoreWindow", w.w) panicError() } func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) { glfwDLL.call("glfwSetCharModsCallback", w.w, uintptr(cbfun)) panicError() return ToCharModsCallback(nil) // TODO } func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback) { glfwDLL.call("glfwSetWindowCloseCallback", w.w, uintptr(cbfun)) panicError() return ToCloseCallback(nil) // TODO } func (w *Window) SetCursor(cursor *Cursor) { var c uintptr if cursor != nil { c = cursor.c } glfwDLL.call("glfwSetCursor", w.w, c) } func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) { glfwDLL.call("glfwSetFramebufferSizeCallback", w.w, uintptr(cbfun)) panicError() return ToFramebufferSizeCallback(nil) // TODO } func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback) { glfwDLL.call("glfwSetScrollCallback", w.w, uintptr(cbfun)) panicError() return ToScrollCallback(nil) // TODO } func (w *Window) SetShouldClose(value bool) { var v uintptr = False if value { v = True } glfwDLL.call("glfwSetWindowShouldClose", w.w, v) panicError() } func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) { glfwDLL.call("glfwSetWindowSizeCallback", w.w, uintptr(cbfun)) panicError() prev := w.prevSizeCallback w.prevSizeCallback = cbfun return prev } func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) { glfwDLL.call("glfwSetWindowSizeLimits", w.w, uintptr(minw), uintptr(minh), uintptr(maxw), uintptr(maxh)) panicError() } func (w *Window) SetIcon(images []image.Image) { gimgs := make([]glfwImage, len(images)) defer runtime.KeepAlive(gimgs) for i, img := range images { b := img.Bounds() m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy())) draw.Draw(m, m.Bounds(), img, b.Min, draw.Src) gimgs[i].width = int32(b.Dx()) gimgs[i].height = int32(b.Dy()) gimgs[i].pixels = uintptr(unsafe.Pointer(&m.Pix[0])) } glfwDLL.call("glfwSetWindowIcon", w.w, uintptr(len(gimgs)), uintptr(unsafe.Pointer(&gimgs[0]))) panicError() } func (w *Window) SetInputMode(mode InputMode, value int) { glfwDLL.call("glfwSetInputMode", w.w, uintptr(mode), uintptr(value)) panicError() } func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) { var m uintptr if monitor != nil { m = monitor.m } glfwDLL.call("glfwSetWindowMonitor", w.w, m, uintptr(xpos), uintptr(ypos), uintptr(width), uintptr(height), uintptr(refreshRate)) panicError() } func (w *Window) SetPos(xpos, ypos int) { glfwDLL.call("glfwSetWindowPos", w.w, uintptr(xpos), uintptr(ypos)) panicError() } func (w *Window) SetSize(width, height int) { glfwDLL.call("glfwSetWindowSize", w.w, uintptr(width), uintptr(height)) panicError() } func (w *Window) SetTitle(title string) { s := []byte(title) s = append(s, 0) defer runtime.KeepAlive(s) glfwDLL.call("glfwSetWindowTitle", w.w, uintptr(unsafe.Pointer(&s[0]))) panicError() } func (w *Window) ShouldClose() bool { r := glfwDLL.call("glfwWindowShouldClose", w.w) panicError() return byte(r) == True } func (w *Window) Show() { glfwDLL.call("glfwShowWindow", w.w) panicError() } func (w *Window) SwapBuffers() { glfwDLL.call("glfwSwapBuffers", w.w) panicError() } func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) { s := []byte(title) s = append(s, 0) defer runtime.KeepAlive(s) var gm uintptr if monitor != nil { gm = monitor.m } var gw uintptr if share != nil { gw = share.w } w := glfwDLL.call("glfwCreateWindow", uintptr(width), uintptr(height), uintptr(unsafe.Pointer(&s[0])), gm, gw) if w == 0 { return nil, acceptError(APIUnavailable, VersionUnavailable) } return theGLFWWindows.add(w), nil } func (j Joystick) GetGUID() string { ptr := glfwDLL.call("glfwGetJoystickGUID", uintptr(j)) panicError() // ptr can be nil after disconnecting the joystick. if ptr == 0 { return "" } var backed [256]byte as := backed[:0] for i := int32(0); ; i++ { b := *(*byte)(unsafe.Pointer(ptr)) ptr += unsafe.Sizeof(byte(0)) if b == 0 { break } as = append(as, b) } r := string(as) return r } func (j Joystick) GetName() string { ptr := glfwDLL.call("glfwGetJoystickName", uintptr(j)) panicError() // ptr can be nil after disconnecting the joystick. if ptr == 0 { return "" } var backed [256]byte as := backed[:0] for i := int32(0); ; i++ { b := *(*byte)(unsafe.Pointer(ptr)) ptr += unsafe.Sizeof(byte(0)) if b == 0 { break } as = append(as, b) } r := string(as) return r } func (j Joystick) GetAxes() []float32 { var l int32 ptr := glfwDLL.call("glfwGetJoystickAxes", uintptr(j), uintptr(unsafe.Pointer(&l))) panicError() // ptr can be nil after disconnecting the joystick. if ptr == 0 { return nil } as := make([]float32, l) for i := int32(0); i < l; i++ { as[i] = *(*float32)(unsafe.Pointer(ptr)) ptr += unsafe.Sizeof(float32(0)) } return as } func (j Joystick) GetButtons() []byte { var l int32 ptr := glfwDLL.call("glfwGetJoystickButtons", uintptr(j), uintptr(unsafe.Pointer(&l))) panicError() // ptr can be nil after disconnecting the joystick. if ptr == 0 { return nil } bs := make([]byte, l) for i := int32(0); i < l; i++ { bs[i] = *(*byte)(unsafe.Pointer(ptr)) ptr++ } return bs } func (j Joystick) GetHats() []JoystickHatState { var l int32 ptr := glfwDLL.call("glfwGetJoystickHats", uintptr(j), uintptr(unsafe.Pointer(&l))) panicError() // ptr can be nil after disconnecting the joystick. if ptr == 0 { return nil } hats := make([]JoystickHatState, l) for i := int32(0); i < l; i++ { hats[i] = *(*JoystickHatState)(unsafe.Pointer(ptr)) ptr++ } return hats } func (j Joystick) GetGamepadState() *GamepadState { var s struct { Buttons [15]uint8 Axes [6]float32 } r := glfwDLL.call("glfwGetGamepadState", uintptr(j), uintptr(unsafe.Pointer(&s))) panicError() if r != True { return nil } state := &GamepadState{} for i, b := range s.Buttons { state.Buttons[i] = Action(b) } copy(state.Axes[:], s.Axes[:]) return state } func GetMonitors() []*Monitor { var l int32 ptr := glfwDLL.call("glfwGetMonitors", uintptr(unsafe.Pointer(&l))) panicError() ms := make([]*Monitor, l) for i := int32(0); i < l; i++ { m := *(*unsafe.Pointer)(unsafe.Pointer(ptr)) if m != nil { ms[i] = &Monitor{uintptr(m)} } ptr += bits.UintSize / 8 } return ms } func GetPrimaryMonitor() *Monitor { m := glfwDLL.call("glfwGetPrimaryMonitor") panicError() if m == 0 { return nil } return &Monitor{m} } func Init() error { glfwDLL.call("glfwInit") // InvalidValue can happen when specific joysticks are used. This issue // will be fixed in GLFW 3.3.5. As a temporary fix, ignore this error. // See go-gl/glfw#292, go-gl/glfw#324, and glfw/glfw#1763 // (#1229). err := acceptError(APIUnavailable, InvalidValue) if e, ok := err.(*glfwError); ok && e.code == InvalidValue { return nil } return err } func (j Joystick) Present() bool { r := glfwDLL.call("glfwJoystickPresent", uintptr(j)) panicError() return byte(r) == True } func panicErrorExceptForInvalidValue() { // InvalidValue can happen when specific joysticks are used. This issue // will be fixed in GLFW 3.3.5. As a temporary fix, ignore this error. // See go-gl/glfw#292, go-gl/glfw#324, and glfw/glfw#1763 // (#1229). err := acceptError(InvalidValue) if e, ok := err.(*glfwError); ok && e.code == InvalidValue { return } if err != nil { panic(err) } } func PollEvents() { glfwDLL.call("glfwPollEvents") // This should be used for WaitEvents and WaitEventsTimeout if needed. panicErrorExceptForInvalidValue() } func PostEmptyEvent() { glfwDLL.call("glfwPostEmptyEvent") panicError() } func SetMonitorCallback(cbfun func(monitor *Monitor, event PeripheralEvent)) { var gcb uintptr if cbfun != nil { gcb = windows.NewCallbackCDecl(func(monitor uintptr, event PeripheralEvent) uintptr { var m *Monitor if monitor != 0 { m = &Monitor{monitor} } cbfun(m, event) return 0 }) } glfwDLL.call("glfwSetMonitorCallback", gcb) panicError() } func SwapInterval(interval int) { glfwDLL.call("glfwSwapInterval", uintptr(interval)) panicError() } func Terminate() { flushErrors() glfwDLL.call("glfwTerminate") if err := glfwDLL.unload(); err != nil { panic(err) } } func UpdateGamepadMappings(mapping string) bool { m := append([]byte(mapping), 0) defer runtime.KeepAlive(m) r := glfwDLL.call("glfwUpdateGamepadMappings", uintptr(unsafe.Pointer(&m[0]))) panicError() return byte(r) == True } func WaitEvents() { glfwDLL.call("glfwWaitEvents") panicError() } func WindowHint(target Hint, hint int) { glfwDLL.call("glfwWindowHint", uintptr(target), uintptr(hint)) panicError() }