// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" "image/color" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( bgImage *ebiten.Image fgImage *ebiten.Image maskedFgImage = ebiten.NewImage(screenWidth, screenHeight) spotLightImage *ebiten.Image ) func init() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } bgImage = ebiten.NewImageFromImage(img) img, _, err = image.Decode(bytes.NewReader(images.FiveYears_jpg)) if err != nil { log.Fatal(err) } fgImage = ebiten.NewImageFromImage(img) // Initialize the spot light image. const r = 64 alphas := image.Point{r * 2, r * 2} a := image.NewAlpha(image.Rectangle{image.ZP, alphas}) for j := 0; j < alphas.Y; j++ { for i := 0; i < alphas.X; i++ { // d is the distance between (i, j) and the (circle) center. d := math.Sqrt(float64((i-r)*(i-r) + (j-r)*(j-r))) // Alphas around the center are 0 and values outside of the circle are 0xff. b := uint8(max(0, min(0xff, int(3*d*0xff/r)-2*0xff))) a.SetAlpha(i, j, color.Alpha{b}) } } spotLightImage = ebiten.NewImageFromImage(a) } type Game struct { spotLightX int spotLightY int spotLightVX int spotLightVY int } func NewGame() *Game { return &Game{ spotLightX: 0, spotLightY: 0, spotLightVX: 1, spotLightVY: 1, } } func (g *Game) Update() error { if g.spotLightVX == 0 { g.spotLightVX = 1 } if g.spotLightVY == 0 { g.spotLightVY = 1 } g.spotLightX += g.spotLightVX g.spotLightY += g.spotLightVY if g.spotLightX < 0 { g.spotLightX = -g.spotLightX g.spotLightVX = -g.spotLightVX } if g.spotLightY < 0 { g.spotLightY = -g.spotLightY g.spotLightVY = -g.spotLightVY } w, h := spotLightImage.Size() maxX, maxY := screenWidth-w, screenHeight-h if maxX < g.spotLightX { g.spotLightX = -g.spotLightX + 2*maxX g.spotLightVX = -g.spotLightVX } if maxY < g.spotLightY { g.spotLightY = -g.spotLightY + 2*maxY g.spotLightVY = -g.spotLightVY } return nil } func (g *Game) Draw(screen *ebiten.Image) { // Reset the maskedFgImage. maskedFgImage.Fill(color.White) op := &ebiten.DrawImageOptions{} op.CompositeMode = ebiten.CompositeModeCopy op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY)) maskedFgImage.DrawImage(spotLightImage, op) // Use 'source-in' composite mode so that the source image (fgImage) is used but the alpha // is determined by the destination image (maskedFgImage). // // The result image is the source image with the destination alpha. In maskedFgImage, alpha // values in the hole is 0 and alpha values in other places are 0xff. As a result, the // maskedFgImage draws the source image with a hole that shape is spotLightImage. Note that // RGB values in the destination image are ignored. // // See also https://www.w3.org/TR/compositing-1/#porterduffcompositingoperators_srcin. op = &ebiten.DrawImageOptions{} op.CompositeMode = ebiten.CompositeModeSourceIn maskedFgImage.DrawImage(fgImage, op) screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff}) screen.DrawImage(bgImage, &ebiten.DrawImageOptions{}) screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{}) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func max(a, b int) int { if a < b { return b } return a } func min(a, b int) int { if a < b { return a } return b } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Masking (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }