// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/png" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) // SpriteSheet represents a collection of sprite images. type SpriteSheet struct { Floor *ebiten.Image Wall *ebiten.Image Statue *ebiten.Image Tube *ebiten.Image Crown *ebiten.Image Portal *ebiten.Image } // LoadSpriteSheet loads the embedded SpriteSheet. func LoadSpriteSheet(tileSize int) (*SpriteSheet, error) { img, _, err := image.Decode(bytes.NewReader(images.Spritesheet_png)) if err != nil { return nil, err } sheet := ebiten.NewImageFromImage(img) // spriteAt returns a sprite at the provided coordinates. spriteAt := func(x, y int) *ebiten.Image { return sheet.SubImage(image.Rect(x*tileSize, (y+1)*tileSize, (x+1)*tileSize, y*tileSize)).(*ebiten.Image) } // Populate SpriteSheet. s := &SpriteSheet{} s.Floor = spriteAt(10, 4) s.Wall = spriteAt(2, 3) s.Statue = spriteAt(5, 4) s.Tube = spriteAt(3, 4) s.Crown = spriteAt(8, 6) s.Portal = spriteAt(5, 6) return s, nil }