// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Foundation -framework UIKit // // #import // // static double devicePixelRatio() { // return [[UIScreen mainScreen] nativeScale]; // } import "C" import ( "errors" "fmt" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl" ) type graphicsDriverCreatorImpl struct { } func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) { m, err1 := g.newMetal() if err1 == nil { return m, GraphicsLibraryMetal, nil } o, err2 := g.newOpenGL() if err2 == nil { return o, GraphicsLibraryMetal, nil } return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: Metal: %v, OpenGL: %v", err1, err2) } func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) { return opengl.NewGraphics() } func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) { return nil, errors.New("ui: DirectX is not supported in this environment") } func (g *graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) { return metal.NewGraphics() } func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) { return nil, errors.New("ui: PlayStation 5 is not supported in this environment") } func (u *UserInterface) SetUIView(uiview uintptr) error { select { case err := <-u.errCh: return err case <-u.graphicsLibraryInitCh: } // This function should be called only when the graphics library is Metal. if g, ok := u.graphicsDriver.(interface{ SetUIView(uintptr) }); ok { g.SetUIView(uiview) } return nil } func (u *UserInterface) IsGL() (bool, error) { select { case err := <-u.errCh: return false, err case <-u.graphicsLibraryInitCh: } return u.GraphicsLibrary() == GraphicsLibraryOpenGL, nil } func deviceScaleFactorImpl() float64 { // TODO: Can this be called from non-main threads? return float64(C.devicePixelRatio()) }