package rotating import ( "github.com/hajimehoshi/go-ebiten" "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/graphics/matrix" "image" _ "image/png" "math" "os" ) const ( ebitenTextureWidth = 57 ebitenTextureHeight = 26 ) type Rotating struct { ebitenTextureID graphics.TextureID x int geometryMatrix matrix.Geometry } func New() *Rotating { return &Rotating{} } func (game *Rotating) Init(tf graphics.TextureFactory) { file, err := os.Open("images/ebiten.png") if err != nil { panic(err) } defer file.Close() img, _, err := image.Decode(file) if err != nil { panic(err) } if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil { panic(err) } } func (game *Rotating) Update(context ebiten.GameContext) { game.x++ game.geometryMatrix = matrix.IdentityGeometry() tx, ty := float64(ebitenTextureWidth), float64(ebitenTextureHeight) game.geometryMatrix.Translate(-tx/2, -ty/2) game.geometryMatrix.Rotate(float64(game.x) * 2 * math.Pi / float64(ebiten.FPS*10)) game.geometryMatrix.Translate(tx/2, ty/2) centerX := float64(context.ScreenWidth()) / 2 centerY := float64(context.ScreenHeight()) / 2 game.geometryMatrix.Translate(centerX-tx/2, centerY-ty/2) } func (game *Rotating) Draw(g graphics.Context) { g.Fill(128, 128, 255) g.DrawTexture(game.ebitenTextureID, game.geometryMatrix, matrix.IdentityColor()) }