// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !ios && !ebitenginecbackend && !ebitencbackend // +build !ios,!ebitenginecbackend,!ebitencbackend package ui // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework CoreGraphics // // #import "CoreGraphics/CoreGraphics.h" import "C" import ( "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) type nativeInput struct { keyPressed map[C.CGKeyCode]bool } func (i *Input) updateKeys(window *glfw.Window) { if i.keyPressed == nil { i.keyPressed = map[C.CGKeyCode]bool{} } if window.GetAttrib(glfw.Focused) != glfw.True { for _, cgKey := range uiKeyToCGKey { i.keyPressed[C.CGKeyCode(cgKey)] = false } return } // Record the key states instead of calling CGEventSourceKeyState every time at IsKeyPressed. // There is an assumption that the key states never change during one tick. // Without this assumption, some functions in inpututil would not work correctly. for _, cgKey := range uiKeyToCGKey { i.keyPressed[C.CGKeyCode(cgKey)] = bool(C.CGEventSourceKeyState(C.kCGEventSourceStateCombinedSessionState, C.CGKeyCode(cgKey))) } } func (i *Input) IsKeyPressed(key Key) bool { if !i.ui.isRunning() { return false } i.ui.m.Lock() defer i.ui.m.Unlock() k, ok := uiKeyToCGKey[key] if !ok { return false } return i.keyPressed[C.CGKeyCode(k)] }