// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package input import ( "sync" "github.com/hajimehoshi/ebiten/internal/driver" ) type Input struct { cursorX int cursorY int gamepads [16]gamePad touches map[int]pos m sync.RWMutex } func (i *Input) RuneBuffer() []rune { return nil } func (i *Input) IsKeyPressed(key driver.Key) bool { return false } func (i *Input) Wheel() (xoff, yoff float64) { return 0, 0 } func (i *Input) IsMouseButtonPressed(key driver.MouseButton) bool { return false } func (i *Input) Update(touches []*driver.Touch) { i.m.Lock() i.touches = map[int]pos{} for _, t := range touches { i.touches[t.ID] = pos{ X: t.X, Y: t.Y, } } i.m.Unlock() } func (i *Input) ResetForFrame() { // Do nothing }