// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk && !playstation5 package ui import ( "image" "sync" "sync/atomic" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) // Monitor is a wrapper around glfw.Monitor. type Monitor struct { m *glfw.Monitor videoMode *glfw.VidMode id int name string boundsInGLFWPixels image.Rectangle contentScale float64 } // Name returns the monitor's name. func (m *Monitor) Name() string { return m.name } // DeviceScaleFactor is concurrent-safe as contentScale is immutable. func (m *Monitor) DeviceScaleFactor() float64 { // It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil. // In this case, return 1 as a tentative scale (#1878). if m == nil { return 1 } return m.contentScale } func (m *Monitor) sizeInDIP() (float64, float64) { w, h := m.boundsInGLFWPixels.Dx(), m.boundsInGLFWPixels.Dy() return dipFromGLFWPixel(float64(w), m), dipFromGLFWPixel(float64(h), m) } type monitors struct { // monitors is the monitor list cache for desktop glfw compile targets. // populated by 'updateMonitors' which is called on init and every // monitor config change event. monitors []*Monitor m sync.Mutex updateCalled int32 } var theMonitors monitors func (m *monitors) append(ms []*Monitor) []*Monitor { if atomic.LoadInt32(&m.updateCalled) == 0 { panic("ui: (*monitors).update must be called before (*monitors).append is called") } m.m.Lock() defer m.m.Unlock() return append(ms, m.monitors...) } func (m *monitors) primaryMonitor() *Monitor { if atomic.LoadInt32(&m.updateCalled) == 0 { panic("ui: (*monitors).update must be called before (*monitors).primaryMonitor is called") } m.m.Lock() defer m.m.Unlock() return m.monitors[0] } func (m *monitors) monitorFromID(id int) *Monitor { m.m.Lock() defer m.m.Unlock() return m.monitors[id] } // monitorFromPosition returns a monitor for the given position (x, y), // or returns nil if monitor is not found. // The position is in GLFW pixels. func (m *monitors) monitorFromPosition(x, y int) *Monitor { m.m.Lock() defer m.m.Unlock() for _, m := range m.monitors { // Use an inclusive range. On macOS, the cursor position can take this range (#2794). b := m.boundsInGLFWPixels if b.Min.X <= x && x <= b.Max.X && b.Min.Y <= y && y <= b.Max.Y { return m } } return nil } // update must be called from the main thread. func (m *monitors) update() error { glfwMonitors, err := glfw.GetMonitors() if err != nil { return err } newMonitors := make([]*Monitor, 0, len(glfwMonitors)) for i, m := range glfwMonitors { x, y, err := m.GetPos() if err != nil { return err } // TODO: Detect the update of the content scale by SetContentScaleCallback (#2343). contentScale := 1.0 // Keep calling GetContentScale until the returned scale is 0 (#2051). // Retry this at most 5 times to avoid an infinite loop. for i := 0; i < 5; i++ { // An error can happen e.g. when entering a screensaver on Windows (#2488). sx, _, err := m.GetContentScale() if err != nil { continue } if sx == 0 { continue } contentScale = float64(sx) break } videoMode, err := m.GetVideoMode() if err != nil { return err } name, err := m.GetName() if err != nil { return err } w, h, err := glfwMonitorSizeInGLFWPixels(m) if err != nil { return err } b := image.Rect(x, y, x+w, y+h) newMonitors = append(newMonitors, &Monitor{ m: m, videoMode: videoMode, id: i, name: name, boundsInGLFWPixels: b, contentScale: contentScale, }) } m.m.Lock() m.monitors = newMonitors m.m.Unlock() atomic.StoreInt32(&m.updateCalled, 1) return nil }