package blank import ( "github.com/hajimehoshi/go.ebiten" "github.com/hajimehoshi/go.ebiten/graphics" ) type Blank struct { } func New() *Blank { return &Blank{} } func (game *Blank) ScreenWidth() int { return 256 } func (game *Blank) ScreenHeight() int { return 240 } func (game *Blank) Fps() int { return 60 } func (game *Blank) Init(tf graphics.TextureFactory) { } func (game *Blank) Update(input ebiten.InputState) { } func (game *Blank) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) { }