// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js,!windows package driver import ( "fmt" "io" "runtime" "github.com/timshannon/go-openal/openal" ) // As x/mobile/exp/audio/al is broken on Mac OS X (https://github.com/golang/go/issues/15075), // let's use timshannon/go-openal. const ( maxBufferNum = 8 ) type Player struct { alDevice *openal.Device alSource openal.Source alBuffers []openal.Buffer source io.Reader sampleRate int isClosed bool alFormat openal.Format } func alFormat(channelNum, bytesPerSample int) openal.Format { switch { case channelNum == 1 && bytesPerSample == 1: return openal.FormatMono8 case channelNum == 1 && bytesPerSample == 2: return openal.FormatMono16 case channelNum == 2 && bytesPerSample == 1: return openal.FormatStereo8 case channelNum == 2 && bytesPerSample == 2: return openal.FormatStereo16 } panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample)) } func NewPlayer(src io.Reader, sampleRate, channelNum, bytesPerSample int) (*Player, error) { d := openal.OpenDevice("") if err := openal.Err(); err != nil { return nil, err } c := d.CreateContext() if err := openal.Err(); err != nil { return nil, err } c.Activate() s := openal.NewSource() if err := openal.Err(); err != nil { return nil, err } p := &Player{ alDevice: d, alSource: s, alBuffers: []openal.Buffer{}, source: src, sampleRate: sampleRate, alFormat: alFormat(channelNum, bytesPerSample), } runtime.SetFinalizer(p, (*Player).Close) bs := openal.NewBuffers(maxBufferNum) emptyBytes := make([]byte, bufferSize) for _, b := range bs { // Note that the third argument of only the first buffer is used. b.SetData(p.alFormat, emptyBytes, int32(p.sampleRate)) p.alSource.QueueBuffer(b) } p.alSource.Play() return p, nil } const ( bufferSize = 1024 ) var ( tmpBuffer = make([]byte, bufferSize) tmpAlBuffers = make([]openal.Buffer, maxBufferNum) ) func (p *Player) Proceed() error { if err := openal.Err(); err != nil { return err } processedNum := p.alSource.BuffersProcessed() if 0 < processedNum { bufs := tmpAlBuffers[:processedNum] p.alSource.UnqueueBuffers(bufs) if err := openal.Err(); err != nil { return err } p.alBuffers = append(p.alBuffers, bufs...) } if 0 < len(p.alBuffers) { n, err := p.source.Read(tmpBuffer) if 0 < n { buf := p.alBuffers[0] p.alBuffers = p.alBuffers[1:] buf.SetData(p.alFormat, tmpBuffer[:n], int32(p.sampleRate)) p.alSource.QueueBuffer(buf) if err := openal.Err(); err != nil { return err } } if err != nil { return err } } if p.alSource.State() == openal.Stopped || p.alSource.State() == openal.Initial { p.alSource.Rewind() p.alSource.Play() if err := openal.Err(); err != nil { return err } } return nil } func (p *Player) Close() error { if err := openal.Err(); err != nil { return err } if p.isClosed { return nil } var bs []openal.Buffer p.alSource.Rewind() p.alSource.Play() if n := p.alSource.BuffersQueued(); 0 < n { bs = make([]openal.Buffer, n) p.alSource.UnqueueBuffers(bs) p.alBuffers = append(p.alBuffers, bs...) } p.alDevice.CloseDevice() p.isClosed = true if err := openal.Err(); err != nil { return err } runtime.SetFinalizer(p, nil) return nil }