// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/wav" "github.com/hajimehoshi/ebiten/v2/ebitenutil" raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 sampleRate = 48000 ) type Game struct { audioContext *audio.Context audioPlayer *audio.Player } func NewGame() (*Game, error) { g := &Game{} var err error // Initialize audio context. g.audioContext = audio.NewContext(sampleRate) // In this example, embedded resource "Jab_wav" is used. // // If you want to use a wav file, open this and pass the file stream to wav.Decode. // Note that file's Close() should not be closed here // since audio.Player manages stream state. // // f, err := os.Open("jab.wav") // if err != nil { // return err // } // // d, err := wav.Decode(g.audioContext, f) // ... // Decode wav-formatted data and retrieve decoded PCM stream. d, err := wav.Decode(g.audioContext, bytes.NewReader(raudio.Jab_wav)) if err != nil { return nil, err } // Create an audio.Player that has one stream. g.audioPlayer, err = g.audioContext.NewPlayer(d) if err != nil { return nil, err } return g, nil } func (g *Game) Update() error { if inpututil.IsKeyJustPressed(ebiten.KeyP) { // As audioPlayer has one stream and remembers the playing position, // rewinding is needed before playing when reusing audioPlayer. g.audioPlayer.Rewind() g.audioPlayer.Play() } return nil } func (g *Game) Draw(screen *ebiten.Image) { if g.audioPlayer.IsPlaying() { ebitenutil.DebugPrint(screen, "Bump!") } else { ebitenutil.DebugPrint(screen, "Press P to play the wav") } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { g, err := NewGame() if err != nil { log.Fatal(err) } ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("WAV (Ebiten Demo)") if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }