// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui import ( "errors" ) type Context interface { UpdateFrame() error ForceUpdateFrame() error Layout(outsideWidth, outsideHeight float64) // AdjustPosition can be called from a different goroutine from Update's or Layout's. AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64) } // RegularTermination represents a regular termination. // Run can return this error, and if this error is received, // the game loop should be terminated as soon as possible. var RegularTermination = errors.New("regular termination") type FPSMode int const ( FPSModeVsyncOn FPSMode = iota FPSModeVsyncOffMaximum FPSModeVsyncOffMinimum ) type CursorMode int const ( CursorModeVisible CursorMode = iota CursorModeHidden CursorModeCaptured ) type CursorShape int const ( CursorShapeDefault CursorShape = iota CursorShapeText CursorShapeCrosshair CursorShapePointer CursorShapeEWResize CursorShapeNSResize )