// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebitenutil import ( "image" "image/color" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) var ( whiteImage = ebiten.NewImage(3, 3) whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image) ) func init() { whiteImage.Fill(color.White) } // DrawLine draws a line segment on the given destination dst. // // DrawLine is intended to be used mainly for debugging or prototyping purpose. // // Deprecated: as of v2.5. Use vector.StrokeLine instead. func DrawLine(dst *ebiten.Image, x1, y1, x2, y2 float64, clr color.Color) { vector.StrokeLine(dst, float32(x1), float32(y1), float32(x2), float32(y2), 1, clr) } // DrawRect draws a rectangle on the given destination dst. // // DrawRect is intended to be used mainly for debugging or prototyping purpose. // // Deprecated: as of v2.5. Use vector.FillRect instead. func DrawRect(dst *ebiten.Image, x, y, width, height float64, clr color.Color) { vector.FillRect(dst, float32(x), float32(y), float32(width), float32(height), clr) } // DrawCircle draws a circle on given destination dst. // // DrawCircle is intended to be used mainly for debugging or prototyping purpose. func DrawCircle(dst *ebiten.Image, cx, cy, r float64, clr color.Color) { var path vector.Path rd, g, b, a := clr.RGBA() path.Arc(float32(cx), float32(cy), float32(r), 0, 2*math.Pi, vector.Clockwise) vertices, indices := path.AppendVerticesAndIndicesForFilling(nil, nil) for i := range vertices { vertices[i].SrcX = 1 vertices[i].SrcY = 1 vertices[i].ColorR = float32(rd) / 0xffff vertices[i].ColorG = float32(g) / 0xffff vertices[i].ColorB = float32(b) / 0xffff vertices[i].ColorA = float32(a) / 0xffff } dst.DrawTriangles(vertices, indices, whiteSubImage, nil) }