// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package affine import ( "math" ) // GeoMDim is a dimension of a GeoM. const GeoMDim = 3 func geoMValueString(values [GeoMDim - 1][GeoMDim]float64) string { b := make([]uint8, 0, (GeoMDim-1)*(GeoMDim)*8) for i := 0; i < GeoMDim-1; i++ { for j := 0; j < GeoMDim; j++ { b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...) } } return string(b) } // A GeoM represents a matrix to transform geometry when rendering an image. // // The initial value is identity. type GeoM struct { // When values is empty, this matrix is identity. values string } func (g *GeoM) dim() int { return GeoMDim } func (g *GeoM) Elements() []float64 { return elements(g.values, GeoMDim) } func (g *GeoM) element(i, j int) float64 { return g.Elements()[i*GeoMDim+j] } // SetElement sets an element at (i, j). func (g *GeoM) SetElement(i, j int, element float64) { g.values = setElement(g.values, GeoMDim, i, j, element) } // Concat multiplies a geometry matrix with the other geometry matrix. // This is same as muptiplying the matrix other and the matrix g in this order. func (g *GeoM) Concat(other GeoM) { result := GeoM{} mul(&other, g, &result) *g = result } // Add is deprecated. func (g *GeoM) Add(other GeoM) { result := GeoM{} add(&other, g, &result) *g = result } // Scale scales the matrix by (x, y). func (g *GeoM) Scale(x, y float64) { v := elements(g.values, GeoMDim) for i := 0; i < GeoMDim; i++ { v[i] *= x v[i+GeoMDim] *= y } g.values = setElements(v, GeoMDim) } // Translate translates the matrix by (x, y). func (g *GeoM) Translate(tx, ty float64) { v := elements(g.values, GeoMDim) v[2] += tx v[2+GeoMDim] += ty g.values = setElements(v, GeoMDim) } // Rotate rotates the matrix by theta. func (g *GeoM) Rotate(theta float64) { sin, cos := math.Sincos(theta) g.Concat(GeoM{ values: geoMValueString([GeoMDim - 1][GeoMDim]float64{ {cos, -sin, 0}, {sin, cos, 0}, }), }) } // ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead. func ScaleGeo(x, y float64) GeoM { return GeoM{ values: geoMValueString([GeoMDim - 1][GeoMDim]float64{ {x, 0, 0}, {0, y, 0}, }), } } // TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead. func TranslateGeo(tx, ty float64) GeoM { return GeoM{ values: geoMValueString([GeoMDim - 1][GeoMDim]float64{ {1, 0, tx}, {0, 1, ty}, }), } } // RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead. func RotateGeo(theta float64) GeoM { sin, cos := math.Sincos(theta) return GeoM{ values: geoMValueString([GeoMDim - 1][GeoMDim]float64{ {cos, -sin, 0}, {sin, cos, 0}, }), } }