// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shaderir import ( "fmt" "strings" ) func (p *Program) structName(t *Type) string { if t.Main != Struct { panic("shaderir: the given type at structName must be a struct") } s := t.serialize() if n, ok := p.structNames[s]; ok { return n } n := fmt.Sprintf("S%d", len(p.structNames)) p.structNames[s] = n p.structTypes = append(p.structTypes, *t) return n } func (p *Program) Glsl() string { p.structNames = map[string]string{} p.structTypes = nil var lines []string for i, t := range p.Uniforms { lines = append(lines, fmt.Sprintf("uniform %s;", p.glslVarDecl(&t, fmt.Sprintf("U%d", i)))) } for i, t := range p.Attributes { lines = append(lines, fmt.Sprintf("attribute %s;", p.glslVarDecl(&t, fmt.Sprintf("A%d", i)))) } for i, t := range p.Varyings { lines = append(lines, fmt.Sprintf("varying %s;", p.glslVarDecl(&t, fmt.Sprintf("V%d", i)))) } for _, f := range p.Funcs { lines = append(lines, p.glslFunc(&f)...) } var stLines []string for i, t := range p.structTypes { stLines = append(stLines, fmt.Sprintf("struct S%d {", i)) for j, st := range t.Sub { stLines = append(stLines, fmt.Sprintf("\t%s;", p.glslVarDecl(&st, fmt.Sprintf("M%d", j)))) } stLines = append(stLines, "};") } lines = append(stLines, lines...) return strings.Join(lines, "\n") + "\n" } func (p *Program) glslVarDecl(t *Type, varname string) string { switch t.Main { case None: return "?(none)" case Image2D: panic("not implemented") case Array: panic("not implemented") case Struct: return fmt.Sprintf("%s %s", p.structName(t), varname) default: return fmt.Sprintf("%s %s", t.Main.Glsl(), varname) } } func (p *Program) glslFunc(f *Func) []string { var args []string var idx int for _, t := range f.InParams { args = append(args, "in "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } for _, t := range f.InOutParams { args = append(args, "inout "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } for _, t := range f.OutParams { args = append(args, "out "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } argsstr := "void" if len(args) > 0 { argsstr = strings.Join(args, ", ") } var lines []string lines = append(lines, fmt.Sprintf("void %s(%s) {", f.Name, argsstr)) lines = append(lines, p.glslBlock(&f.Block, f, 0, idx)...) lines = append(lines, "}") return lines } func (p *Program) glslBlock(b *Block, f *Func, level int, localVarIndex int) []string { idt := strings.Repeat("\t", level+1) var lines []string for _, t := range b.LocalVars { lines = append(lines, fmt.Sprintf("%s%s;", idt, p.glslVarDecl(&t, fmt.Sprintf("l%d", localVarIndex)))) localVarIndex++ } var glslExpr func(e *Expr) string glslExpr = func(e *Expr) string { switch e.Type { case Literal: return e.Value case VarName: switch e.Variable.Type { case Uniform: return fmt.Sprintf("U%d", e.Variable.Index) case Attribute: return fmt.Sprintf("A%d", e.Variable.Index) case Varying: return fmt.Sprintf("V%d", e.Variable.Index) case Local: return fmt.Sprintf("l%d", e.Variable.Index) default: return fmt.Sprintf("?(unexpected variable type: %d)", e.Variable.Type) } case Ident: return e.Value case Unary: return fmt.Sprintf("%s(%s)", e.Op, glslExpr(&e.Exprs[0])) case Binary: return fmt.Sprintf("(%s) %s (%s)", glslExpr(&e.Exprs[0]), e.Op, glslExpr(&e.Exprs[1])) case Call: // TODO: Take multiple args return fmt.Sprintf("(%s).(%s)", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1])) case Selector: return fmt.Sprintf("(%s).%s", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1])) case Index: return fmt.Sprintf("(%s)[%s]", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1])) default: return fmt.Sprintf("?(unexpected expr: %d)", e.Type) } } for _, s := range b.Stmts { switch s.Type { case ExprStmt: lines = append(lines, fmt.Sprintf("%s%s;", idt, glslExpr(&s.Exprs[0]))) case BlockStmt: lines = append(lines, idt+"{") lines = append(lines, p.glslBlock(s.Block, f, level+1, localVarIndex)...) lines = append(lines, idt+"}") case Assign: lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, glslExpr(&s.Exprs[0]), glslExpr(&s.Exprs[1]))) case If: panic("not implemented") case For: panic("not implemented") case Continue: lines = append(lines, idt+"continue;") case Break: lines = append(lines, idt+"break;") case Return: lines = append(lines, idt+"return;") case Discard: lines = append(lines, idt+"discard;") default: lines = append(lines, fmt.Sprintf("%s?(unexpected stmt: %d)", idt, s.Type)) } } return lines } // TODO: Distinguish regular functions, vertex functions and fragment functions. e.g., Treat gl_Position correctly.