// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package ui import ( "sync" ) type input struct { cursorX int cursorY int gamepads [16]gamePad touches []touch m sync.RWMutex } func (i *input) IsKeyPressed(key Key) bool { return false } func (i *input) IsMouseButtonPressed(key MouseButton) bool { return false } func (i *input) updateTouches(touches []Touch) { i.m.Lock() defer i.m.Unlock() ts := make([]touch, len(touches)) for i := 0; i < len(ts); i++ { ts[i].id = touches[i].ID() x, y := touches[i].Position() ts[i].x, ts[i].y = x, y } i.touches = ts }