// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package vorbis provides Ogg/Vorbis decoder. package vorbis import ( "fmt" "io" "runtime" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio/internal/convert" "github.com/jfreymuth/oggvorbis" ) // Stream is a decoded audio stream. type Stream struct { decoded audio.ReadSeekCloser size int64 } // Read is implementation of io.Reader's Read. func (s *Stream) Read(p []byte) (int, error) { return s.decoded.Read(p) } // Seek is implementation of io.Seeker's Seek. // // Note that Seek can take long since decoding is a relatively heavy task. func (s *Stream) Seek(offset int64, whence int) (int64, error) { return s.decoded.Seek(offset, whence) } // Read is implementation of io.Closer's Close. func (s *Stream) Close() error { return s.decoded.Close() } // Size returns the size of decoded stream in bytes. func (s *Stream) Size() int64 { return s.size } type decoded struct { data []float32 totalBytes int readBytes int posInBytes int source io.Closer decoder *oggvorbis.Reader } func (d *decoded) readUntil(posInBytes int) error { c := 0 buffer := make([]float32, 8192) for d.readBytes < posInBytes { n, err := d.decoder.Read(buffer) if n > 0 { // Actual read bytes might exceed the total bytes. if d.readBytes+n*2 > d.totalBytes { n = (d.totalBytes - d.readBytes) / 2 } p := d.readBytes / 2 for i := 0; i < n; i++ { d.data[p+i] = buffer[i] } d.readBytes += n * 2 } if err == io.EOF { if err := d.source.Close(); err != nil { return err } break } if err != nil { return err } c++ if c%2 == 0 { runtime.Gosched() } } return nil } func (d *decoded) Read(b []uint8) (int, error) { l := d.totalBytes - d.posInBytes if l > len(b) { l = len(b) } if l < 0 { return 0, io.EOF } // l must be even so that d.posInBytes is always even. l = l / 2 * 2 if err := d.readUntil(d.posInBytes + l); err != nil { return 0, err } for i := 0; i < l/2; i++ { f := d.data[d.posInBytes/2+i] s := int16(f * (1<<15 - 1)) b[2*i] = uint8(s) b[2*i+1] = uint8(s >> 8) } d.posInBytes += l if d.posInBytes == d.totalBytes { return l, io.EOF } return l, nil } func (d *decoded) Seek(offset int64, whence int) (int64, error) { next := int64(0) switch whence { case io.SeekStart: next = offset case io.SeekCurrent: next = int64(d.posInBytes) + offset case io.SeekEnd: next = int64(d.totalBytes) + offset } // pos should be always even next = next / 2 * 2 d.posInBytes = int(next) if err := d.readUntil(d.posInBytes); err != nil { return 0, err } return next, nil } func (d *decoded) Close() error { runtime.SetFinalizer(d, nil) return nil } func (d *decoded) Size() int64 { return int64(d.totalBytes) } // decode accepts an ogg stream and returns a decorded stream. func decode(in audio.ReadSeekCloser) (*decoded, int, int, error) { r, err := oggvorbis.NewReader(in) if err != nil { return nil, 0, 0, err } d := &decoded{ data: make([]float32, r.Length()*2), totalBytes: int(r.Length()) * 4, // TODO: What if length is 0? posInBytes: 0, source: in, decoder: r, } runtime.SetFinalizer(d, (*decoded).Close) if _, err := d.Read(make([]uint8, 65536)); err != nil { return nil, 0, 0, err } if _, err := d.Seek(0, io.SeekStart); err != nil { return nil, 0, 0, err } return d, r.Channels(), r.SampleRate(), nil } // Decode decodes Ogg/Vorbis data to playable stream. // // Sample rate is automatically adjusted to fit with the audio context. func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) { decoded, channelNum, sampleRate, err := decode(src) if err != nil { return nil, err } if channelNum != 1 && channelNum != 2 { return nil, fmt.Errorf("vorbis: number of channels must be 1 or 2 but was %d", channelNum) } var s audio.ReadSeekCloser = decoded size := decoded.Size() if channelNum == 1 { s = convert.NewStereo16(s, true, false) size *= 2 } if sampleRate != context.SampleRate() { s = convert.NewResampling(s, size, sampleRate, context.SampleRate()) size = size * int64(context.SampleRate()) / int64(sampleRate) } return &Stream{s, size}, nil }