/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "oboe_flowgraph_resampler_PolyphaseResamplerStereo_android.h" using namespace resampler; #define STEREO 2 PolyphaseResamplerStereo::PolyphaseResamplerStereo(const MultiChannelResampler::Builder &builder) : PolyphaseResampler(builder) { assert(builder.getChannelCount() == STEREO); } void PolyphaseResamplerStereo::writeFrame(const float *frame) { // Move cursor before write so that cursor points to last written frame in read. if (--mCursor < 0) { mCursor = getNumTaps() - 1; } float *dest = &mX[mCursor * STEREO]; const int offset = mNumTaps * STEREO; // Write each channel twice so we avoid having to wrap when running the FIR. const float left = frame[0]; const float right = frame[1]; // Put ordered writes together. dest[0] = left; dest[1] = right; dest[offset] = left; dest[1 + offset] = right; } void PolyphaseResamplerStereo::readFrame(float *frame) { // Clear accumulators. float left = 0.0; float right = 0.0; // Multiply input times precomputed windowed sinc function. const float *coefficients = &mCoefficients[mCoefficientCursor]; float *xFrame = &mX[mCursor * STEREO]; const int numLoops = mNumTaps >> 2; // n/4 for (int i = 0; i < numLoops; i++) { // Manual loop unrolling, might get converted to SIMD. float coefficient = *coefficients++; left += *xFrame++ * coefficient; right += *xFrame++ * coefficient; coefficient = *coefficients++; // next tap left += *xFrame++ * coefficient; right += *xFrame++ * coefficient; coefficient = *coefficients++; // next tap left += *xFrame++ * coefficient; right += *xFrame++ * coefficient; coefficient = *coefficients++; // next tap left += *xFrame++ * coefficient; right += *xFrame++ * coefficient; } mCoefficientCursor = (mCoefficientCursor + mNumTaps) % mCoefficients.size(); // Copy accumulators to output. frame[0] = left; frame[1] = right; }