/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "oboe_flowgraph_resampler_SincResamplerStereo_android.h" using namespace resampler; #define STEREO 2 SincResamplerStereo::SincResamplerStereo(const MultiChannelResampler::Builder &builder) : SincResampler(builder) { assert(builder.getChannelCount() == STEREO); } void SincResamplerStereo::writeFrame(const float *frame) { // Move cursor before write so that cursor points to last written frame in read. if (--mCursor < 0) { mCursor = getNumTaps() - 1; } float *dest = &mX[mCursor * STEREO]; const int offset = mNumTaps * STEREO; // Write each channel twice so we avoid having to wrap when running the FIR. const float left = frame[0]; const float right = frame[1]; // Put ordered writes together. dest[0] = left; dest[1] = right; dest[offset] = left; dest[1 + offset] = right; } // Multiply input times windowed sinc function. void SincResamplerStereo::readFrame(float *frame) { // Clear accumulator for mixing. std::fill(mSingleFrame.begin(), mSingleFrame.end(), 0.0); std::fill(mSingleFrame2.begin(), mSingleFrame2.end(), 0.0); // Determine indices into coefficients table. double tablePhase = getIntegerPhase() * mPhaseScaler; int index1 = static_cast(floor(tablePhase)); float *coefficients1 = &mCoefficients[index1 * getNumTaps()]; int index2 = (index1 + 1); if (index2 >= mNumRows) { // no guard row needed because we wrap the indices index2 = 0; } float *coefficients2 = &mCoefficients[index2 * getNumTaps()]; float *xFrame = &mX[mCursor * getChannelCount()]; for (int i = 0; i < mNumTaps; i++) { float coefficient1 = *coefficients1++; float coefficient2 = *coefficients2++; for (int channel = 0; channel < getChannelCount(); channel++) { float sample = *xFrame++; mSingleFrame[channel] += sample * coefficient1; mSingleFrame2[channel] += sample * coefficient2; } } // Interpolate and copy to output. float fraction = tablePhase - index1; for (int channel = 0; channel < getChannelCount(); channel++) { float low = mSingleFrame[channel]; float high = mSingleFrame2[channel]; frame[channel] = low + (fraction * (high - low)); } }