/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OBOE_STREAM_CALLBACK_H #define OBOE_STREAM_CALLBACK_H #include "oboe_oboe_Definitions_android.h" namespace oboe { class AudioStream; /** * AudioStreamDataCallback defines a callback interface for * moving data to/from an audio stream using `onAudioReady` * 2) being alerted when a stream has an error using `onError*` methods * * It is used with AudioStreamBuilder::setDataCallback(). */ class AudioStreamDataCallback { public: virtual ~AudioStreamDataCallback() = default; /** * A buffer is ready for processing. * * For an output stream, this function should render and write numFrames of data * in the stream's current data format to the audioData buffer. * * For an input stream, this function should read and process numFrames of data * from the audioData buffer. * * The audio data is passed through the buffer. So do NOT call read() or * write() on the stream that is making the callback. * * Note that numFrames can vary unless AudioStreamBuilder::setFramesPerCallback() * is called. * * Also note that this callback function should be considered a "real-time" function. * It must not do anything that could cause an unbounded delay because that can cause the * audio to glitch or pop. * * These are things the function should NOT do: * * * The following are OK to call from the data callback: * * * If you need to move data, eg. MIDI commands, in or out of the callback function then * we recommend the use of non-blocking techniques such as an atomic FIFO. * * @param audioStream pointer to the associated stream * @param audioData buffer containing input data or a place to put output data * @param numFrames number of frames to be processed * @return DataCallbackResult::Continue or DataCallbackResult::Stop */ virtual DataCallbackResult onAudioReady( AudioStream *audioStream, void *audioData, int32_t numFrames) = 0; }; /** * AudioStreamErrorCallback defines a callback interface for * being alerted when a stream has an error or is disconnected * using `onError*` methods. * * It is used with AudioStreamBuilder::setErrorCallback(). */ class AudioStreamErrorCallback { public: virtual ~AudioStreamErrorCallback() = default; /** * This will be called before other `onError` methods when an error occurs on a stream, * such as when the stream is disconnected. * * It can be used to override and customize the normal error processing. * Use of this method is considered an advanced technique. * It might, for example, be used if an app want to use a high level lock when * closing and reopening a stream. * Or it might be used when an app want to signal a management thread that handles * all of the stream state. * * If this method returns false it indicates that the stream has *not been stopped and closed * by the application. In this case it will be stopped by Oboe in the following way: * onErrorBeforeClose() will be called, then the stream will be closed and onErrorAfterClose() * will be closed. * * If this method returns true it indicates that the stream *has* been stopped and closed * by the application and Oboe will not do this. * In that case, the app MUST stop() and close() the stream. * * This method will be called on a thread created by Oboe. * * @param audioStream pointer to the associated stream * @param error * @return true if the stream has been stopped and closed, false if not */ virtual bool onError(AudioStream* /* audioStream */, Result /* error */) { return false; } /** * This will be called when an error occurs on a stream, * such as when the stream is disconnected, * and if onError() returns false (indicating that the error has not already been handled). * * Note that this will be called on a thread created by Oboe. * * The underlying stream will already be stopped by Oboe but not yet closed. * So the stream can be queried. * * Do not close or delete the stream in this method because it will be * closed after this method returns. * * @param audioStream pointer to the associated stream * @param error */ virtual void onErrorBeforeClose(AudioStream* /* audioStream */, Result /* error */) {} /** * This will be called when an error occurs on a stream, * such as when the stream is disconnected, * and if onError() returns false (indicating that the error has not already been handled). * * The underlying AAudio or OpenSL ES stream will already be stopped AND closed by Oboe. * So the underlying stream cannot be referenced. * But you can still query most parameters. * * This callback could be used to reopen a new stream on another device. * * @param audioStream pointer to the associated stream * @param error */ virtual void onErrorAfterClose(AudioStream* /* audioStream */, Result /* error */) {} }; /** * AudioStreamCallback defines a callback interface for: * * 1) moving data to/from an audio stream using `onAudioReady` * 2) being alerted when a stream has an error using `onError*` methods * * It is used with AudioStreamBuilder::setCallback(). * * It combines the interfaces defined by AudioStreamDataCallback and AudioStreamErrorCallback. * This was the original callback object. We now recommend using the individual interfaces * and using setDataCallback() and setErrorCallback(). * * @deprecated Use `AudioStreamDataCallback` and `AudioStreamErrorCallback` instead */ class AudioStreamCallback : public AudioStreamDataCallback, public AudioStreamErrorCallback { public: virtual ~AudioStreamCallback() = default; }; } // namespace oboe #endif //OBOE_STREAM_CALLBACK_H