// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package audio import ( "io" "io/ioutil" "github.com/gopherjs/gopherjs/js" ) var context *js.Object type player struct { src io.ReadSeeker sampleRate int position float64 bufferSource *js.Object } func initialize() bool { // Do nothing in node.js. if js.Global.Get("require") != js.Undefined { return false } class := js.Global.Get("AudioContext") if class == js.Undefined { class = js.Global.Get("webkitAudioContext") } if class == js.Undefined { return false } context = class.New() return true } func newPlayer(src io.ReadSeeker, sampleRate int) *Player { if context == nil { if !initialize() { panic("audio couldn't be initialized") } } p := &player{ src: src, sampleRate: sampleRate, position: context.Get("currentTime").Float(), bufferSource: nil, } return &Player{p} } func toLR(data []byte) ([]int16, []int16) { l := make([]int16, len(data)/4) r := make([]int16, len(data)/4) for i := 0; i < len(data)/4; i++ { l[i] = int16(data[4*i]) | int16(data[4*i+1])<<8 r[i] = int16(data[4*i+2]) | int16(data[4*i+3])<<8 } return l, r } func (p *player) play() error { // TODO: Reading all data at once is temporary implemntation. Treat this as stream. buf, err := ioutil.ReadAll(p.src) if err != nil { return err } if len(buf) == 0 { return nil } // TODO: p.position should be updated if p.bufferSource != nil { p.bufferSource.Call("start", p.position) return nil } const channelNum = 2 const bytesPerSample = channelNum * 16 / 8 b := context.Call("createBuffer", channelNum, len(buf)/bytesPerSample, p.sampleRate) l := b.Call("getChannelData", 0) r := b.Call("getChannelData", 1) il, ir := toLR(buf) const max = 1 << 15 for i := 0; i < len(il); i++ { l.SetIndex(i, float64(il[i])/max) r.SetIndex(i, float64(ir[i])/max) } p.bufferSource = context.Call("createBufferSource") p.bufferSource.Set("buffer", b) p.bufferSource.Call("connect", context.Get("destination")) p.bufferSource.Call("start", p.position) p.position += b.Get("duration").Float() return nil } func (p *player) close() error { p.bufferSource.Call("stop") p.bufferSource.Call("disconnect") return nil }