// SPDX-License-Identifier: Apache-2.0 // SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard // SPDX-FileCopyrightText: 2006-2019 Camilla Löwy // SPDX-FileCopyrightText: 2022 The Ebitengine Authors package glfw import ( "unsafe" ) const ( _GLFW_INSERT_FIRST = 0 _GLFW_INSERT_LAST = 1 ) var _glfw library type initconfig struct { hatButtons bool } type wndconfig struct { width int height int title string resizable bool visible bool decorated bool focused bool autoIconify bool floating bool maximized bool centerCursor bool focusOnShow bool mousePassthrough bool scaleToMonitor bool } type ctxconfig struct { client int source int major int minor int forward bool debug bool noerror bool profile int robustness int release int share *Window } type fbconfig struct { redBits int greenBits int blueBits int alphaBits int depthBits int stencilBits int accumRedBits int accumGreenBits int accumBlueBits int accumAlphaBits int auxBuffers int stereo bool samples int sRGB bool doublebuffer bool transparent bool handle uintptr } type context struct { client int source int major int minor int revision int forward bool debug bool noerror bool profile int robustness int release int // TODO: Put these functions in an interface type. makeCurrent func(*Window) error swapBuffers func(*Window) error swapInterval func(*Window, int) error extensionSupported func(string) bool getProcAddress func(string) uintptr destroy func(*Window) error platform platformContextState } type ( PosCallback func(w *Window, xpos int, ypos int) SizeCallback func(w *Window, width int, height int) CloseCallback func(w *Window) RefreshCallback func(w *Window) FocusCallback func(w *Window, focused bool) IconifyCallback func(w *Window, iconified bool) MaximizeCallback func(w *Window, iconified bool) FramebufferSizeCallback func(w *Window, width int, height int) ContentScaleCallback func(w *Window, x float32, y float32) MouseButtonCallback func(w *Window, button MouseButton, action Action, mods ModifierKey) CursorPosCallback func(w *Window, xpos float64, ypos float64) CursorEnterCallback func(w *Window, entered bool) ScrollCallback func(w *Window, xoff float64, yoff float64) KeyCallback func(w *Window, key Key, scancode int, action Action, mods ModifierKey) CharCallback func(w *Window, char rune) CharModsCallback func(w *Window, char rune, mods ModifierKey) DropCallback func(w *Window, names []string) MonitorCallback func(monitor *Monitor, event PeripheralEvent) ) type Window struct { resizable bool decorated bool autoIconify bool floating bool focusOnShow bool mousePassthrough bool shouldClose bool userPointer unsafe.Pointer doublebuffer bool videoMode VidMode monitor *Monitor cursor *Cursor minwidth int minheight int maxwidth int maxheight int numer int denom int stickyKeys bool stickyMouseButtons bool lockKeyMods bool cursorMode int mouseButtons [MouseButtonLast + 1]Action keys [KeyLast + 1]Action // Virtual cursor position when cursor is disabled virtualCursorPosX float64 virtualCursorPosY float64 rawMouseMotion bool context context callbacks struct { pos PosCallback size SizeCallback close CloseCallback refresh RefreshCallback focus FocusCallback iconify IconifyCallback maximize MaximizeCallback fbsize FramebufferSizeCallback scale ContentScaleCallback mouseButton MouseButtonCallback cursorPos CursorPosCallback cursorEnter CursorEnterCallback scroll ScrollCallback key KeyCallback character CharCallback charmods CharModsCallback drop DropCallback } platform platformWindowState } type Monitor struct { name string window *Window modes []*VidMode platform platformMonitorState } type Cursor struct { platform platformCursorState } type tls struct { platform platformTLSState } type library struct { initialized bool hints struct { init initconfig framebuffer fbconfig window wndconfig context ctxconfig refreshRate int } errors []error // TODO: Check the error at polling? cursors []*Cursor windows []*Window monitors []*Monitor contextSlot tls callbacks struct { monitor MonitorCallback } platformWindow platformLibraryWindowState platformContext platformLibraryContextState } func boolToInt(x bool) int { if x { return 1 } return 0 } func intToBool(x int) bool { return x != 0 }